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Posts by Randy Nelson

Randy Nelson

San Francisco Bay Area - http://www.joystiq.com

Randy's rambling ... er, writing about games dates back more than a decade. You may remember him best as executive editor of the late, great PSM: 100% Independent PlayStation Magazine. Or, if you're really old, the official Sega Dreamcast mag. Now he's blogging and bent on putting the "OH!" in "Web 2.0"

GC 2008: Crysis cost $22 million, next Crytek engine due 2012

Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, "If it wasn't profitable I wouldn't be able to stand here."

Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.

Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN

Watch new Godfather II, Tom Clancy's EndWar trailers

From making rival gangsters offers they can't refuse, to using your voice to command soldiers not to refuse orders, these fresh-off-the-editing-computer videos from EA's The Godfather II and Ubisoft's Tom Clancy's EndWar are presented for your viewing pleasure (and "Should I pre-order either of them?" evidence pool). The EndWar trailer is the same one being trotted out at the Leipzig Games Convention 2008; the first look at EA's gangster sequel was shown to the press last week at the publisher's annual Studio Showcase. But you don't have to travel to Germany (or even the Bay Area) to watch 'em – just click through after the break.

Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers

Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers

GC 2008: Latest Resident Evil 5 trailer terrorizes Leipzig

We hope you're ready for a face full of freshly, um, zombified zombies on film, because that's exactly what Capcom has delivered at the Leipzig Games Convention. This new, entirely in-game trailer for Resident Evil 5 doesn't show too much that's especially new, but it's worth taking note of the vehicle chase sequence and hey ... is that another mine cart level?

Click on the video above and you'll get a peek at playing as Chris Redfield's female sidekick, Sheva Alomar, along with some oh-so-brief snippets of various (we presume) über-important cutscenes. Sure, it may be more RE4, but is that really so awful – especially when it looks this scary-good?

Final Fantasy XIII demo to feature multiple playable characters

IGN reports that the latest issue of Famitsu PS3 is chock-a-block with details on the forthcoming Final Fantasy XIII demo, due to be packaged with the Blu-ray Disc release of Final Fantasy: Advent Children Complete. The info comes straight from the game's director, Motomu Toriyama, who divulges more than its expected length – which, as we previously reported, could break the two-hour mark. (Presumably just to prove that more than an hour of the game is actually finished.)

According to Toriyama, the demo will be "Like the FFVII demo that was included with PlayStation's Tobal Nol.1," allowing players to experience the game's opening sequence and prologue.

He also says that the primary goal of the demo is to get players acquainted with the new party system, which will allow them to experience the game's story from multiple characters' perspectives. Players will control more than one character in the demo – Toriyama points out to Famitsu that, in fact, there's no one "central" character in FFXIII – and, in "classic" FF form, will be controlling them directly, one after another, in purely turn-based combat.

Silicon Knights' next game not 'Two Human,' but trilogy will continue

For better or worse, Silicon Knights has finally kicked Too Human out of the nest, seemingly not too concerned about whether it will actually fly with most gamers. In fact, while the developer still intends to finish off the planned trilogy, it's not going to be doing so anytime soon.

Speaking with CVG, SK boss Denis Dyack confirmed that his studio's next game is going to be "Like nothing else we've ever made before." The dev has been working on a new title for Sega, which not too long ago was allegedly leaked in video form under the title The Crucible. Sega was quick to deny any connection between SK and a game with that name – which would be good for Dyack, since it was clearly a third-person action/horror game. You know, totally unlike Eternal Darkness.

"We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human ... and if you look at all of those they're all really different," Dyack said of SK's plans for its new IP. "We want to continue to do that, to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in." We think it's safe to assume that, whatever this totally fresh new project is, it won't be using the Unreal Engine.

Lara tackles Thailand in new Tomb Raider: Underworld trailer

The new flesh-and-blood Lara? Pretty. Cool. But it's the texture-and-polygon one in Tomb Raider: Underworld – the proper, next-gen sequel to the series-reviving Tomb Raider: Legend – that we're really excited about. This first full gameplay trailer for Underworld is a jaw-dropper, showcasing ruins in a new locale (Thailand) and offering quick glimpses of action in other parts of the world (and underworld).

We're pretty sure we see the first location from the game to be revealed – rain-drenched Mayan ruins – and a tease at a return of the nefarious bad-girl, Natla, from Tomb Raider: Anniversary in there. Also: giant spiders, giant octopus, and giant statues of Norse Gods, the mythology of which (Thor's hammer, in particular) factors heavily in the game's plot as Lara continues her quest to find Avalon.

To coincide with the video reveal of Tomb Raider: Underworld's Thai locale, Eidos has released a new batch of screens showcasing the level's sheer jungle-y, ruin-y, tiger-y splendor. Check them out in our updated gallery below.

This Wednesday: Galaga Legions invades XBLA


Caution: Do not look directly at the above screenshot. Doing so will result in your eyes melting. If you're still able to read this, it means that A) you don't just come to Joystiq to look at all the pretty pictures and B) you're also a good listener. Congratulations!

It also means that you'll still be able to play the latest "Summer of Arcade" release, Galaga Legions, this Wednesday – provided you remember to wear welding goggles while doing so. This re-imagining of the classic coin-op shooter is the work of the same Namco-Bandai dev team responsible for Pac-Man Championship Edition, hence the hella-rad-neon-raver shader being employed. The full game will set you back 800 ($10). The requisite googles can be had for $11.99 from Amazon.

SOCOM Confrontation beta features detailed


Just a couple of weeks to go until those with GameStop pre-orders for SOCOM Confrontation will gain entry into the public beta for the game. (Qore subscribers will need to stay patient for a few days after that – d'oh!) With the sneak peak looming, the SOCOM Blog has posted some salient details on what to expect content-wise.

The latest update details the "Crossroads" map, which will be playable in both 16- and 32-player variations. Available game modes will include Extraction, Suppression, and the less friendly sounding Elimination. Beta players will have access to weapon and gear customization, as well as clans and stats tracking – player data will be deleted once the game hits retail, so bold beta entrants best not get too attached to their accomplishments.

On another SOCOM Confrontation related note: we've toyed around with Sony's official PS3 Bluetooth headset (included in the $59.99 retail bundle) and not only is it well designed, but it acts as a far-field microphone while in its charging cradle so you never have to go without voice chat.

[Via PS3 Fanboy]

Rumor: More concept art from 'revived' Halo movie

You may recall that, a little over than a week ago, some purported concept art for a Halo movie based on Eric Nylund's Halo: Fall of Reach novel surfaced on the web. If you don't, here's a convenient link back through time. Pretty nifty, huh?

So it's going on 10 days later and a new, less "Spartans in Spaaaaace!" piece of art has sprung up, appearing to depict our finest future-soldiers in training. Make with the clicking on the image above or Source link below for a larger version ... and keep hope alive that the fight for a Halo film is eventually finished.

[Thanks, tbone!]

Canadian chain renting out movie theaters for gaming


CBC News reports that Canadian theater chain Cineplex has begun renting out auditoriums at its locations during "downtime" for the sole purpose of very-big-screen gaming. The company will offer two-hour, up to 12-person rentals for CAN$179 (US$169), which includes use of a supplied Xbox 360 and games from an on-site library (although the gamer or gamers ponying up the cash can bring their own games to play on the 50' screen – how considerate!).

The CBC piece mentions that Cineplex locations generally have between 12 and 24 hours a week open for game-ifying its theaters, and that sessions of four hours or more can be arranged with management (as can extra-late-night events). The chain began testing in-theater gaming three years ago in conjunction with Microsoft, and utilizes LCD projectors capable of HD resolutions. Given the partnership with MS, we're not too sure how accommodating Cineplex would be to bringing a PS3 or Wii of your own to hook up, but we'd love to hear from any Canadian readers willing (and able) to give it a shot.

[Thanks, Kersch!]

Panic! At the XBL: Warner Music Group videos hitting Live Marketplace

"Panic! At the Disco" would actually make a neat title for an indie developed XBLA game, but, as our lengthy research has concluded, is already taken by a popular musical act. The band and several more will see their music videos on the Xbox Live Marketplace thanks to a newly announced deal between Microsoft and the Warner Music Group.

Videos from Death Cab for Cutie, Cute is What We Aim For, Flo Rida, Matchbox Twenty, Panic! At the Disco, T.I., and other WMG-signed artists will begin appearing on the XBLM Video Store starting Monday. MS and WMG promise that this is just the beginning of a long assault on our eyes, ears, and wallets to come.

Built for Blu-ray: LittleBigPlanet won't have PSN version

Despite the fact that Sony has previously listed LittleBigPlanet as a disc-only affair, there continue to be doubters. The crew at Bits Bytes Pixels Sprites decided to end any debate as to whether or not LBP would be a BD and/or PSN release. Being in the northern bit of North America, it rang up Sony's Canadian PR crew, who replied that "The game will be available at retail. The user [generated] content will be available on the PSN." Okay, Canada's covered.

We got in touch with LBP's US PR manager, Scott Goryl, who had this to say: "LittleBigPlanet is a Blu-ray Disc product exclusively for PS3," adding, "LBP will utilize much of PlayStation Network's vast functionality for online and community features, but the game will indeed be distributed as a Blu-ray Disc." Sorry folks, but you'll totally, absolutely, definitely have to tack on the price of gas to that $59.99 as you trudge down to one of those old-fashioned "game stores" to pick it up.

Joystiq hands-on: Burnout Paradise Bikes


click to nitro-size
Criterion's been giddy with excitement lately over its DLC-licious plan to bring motorcycles to Paradise City. We've shared in its enthusiasm, but it's much easier to get excited when you've actually experienced the Burnout Paradise Bikes Pack for yourself. Which is just what we did at EA.

Like many of you, our main question regarding the bikes wasn't "Why?" or "Really, why?" but rather "Will they be impossible to control?" The answer is, thankfully, no. Just as we're somehow able to navigate the tight turns and traffic of Burnout Paradise going, oh, Mach 50 in cars (we think it has to do with magic, but could be wrong) steering the bikes is equally forgiving – not to say that there isn't a degree of skill involved.

Continue reading Joystiq hands-on: Burnout Paradise Bikes

First look at EA's The Godfather II


click to Don-size
Casting players as a soldier of the Corleone Family, the original The Godfather from EA took the open-world formula of GTA and introduced some unique fist fighting and intimidation mechanics fitting of its namesake. It reviewed well enough, but its creator decided that, for the sequel, it would take a different approach: the Don's approach.

As we've previously reported, The Godfather II is indeed a blend of action and strategy gameplay. Taking some liberties with the plot of the famous film, Michael Corleone has appointed the player's character as a fill-in Don. It's in this role that they plot against other families – each with their own ambitions – in an effort to rule all of the rackets in Havana, Miami, and New York City.

Continue reading First look at EA's The Godfather II

Universal gets back Scarface 2 rights without a fight

The world is yours once more, Universal. Well, at least the world of Scarface as it pertains video games. Variety reports that the rights to a sequel based on the famous film franchise reverted back to their original holder after the recent mass dumping of properties by Activision Blizzard.

Vivendi and Radical Entertainment produced the original Scarface: The World is Yours, sales of which the Variety piece places at a hefty 2.5 million worldwide. The story also mentions that a sequel to the game was at one time in development, although its current status remains a mystery. It's possible, as Variety speculates, that Universal itself could resurrect the title internally now that it is actively developing its own titles, such as the forthcoming video game treatment of the Angelina Jolie action vehicle, Wanted. Perhaps our dream mob-sim-meets-Halo-clone, Scarface: The Universe is Yours, just might happen after all.

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